Don’t ads drive you crazy? It’s the only way we can get free information, but still, they are so awful. I was checking my email from Google, and they added some new forced advertisement for me to read. I remember when they started, they had this blank page with just...

Posted by on 23 April 2014 | 3:49 am

A effect of snow:lonely fort

see the source code

Posted by on 22 April 2014 | 11:43 pm

Game Mechanic Explorer

A collection of concrete examples for various game mechanics, algorithms, and effects....

Posted by on 21 April 2014 | 9:01 pm

Puppy Jousting on Android and IPhone!

Hello All! I just recently published my first game to the App Store and the Play Store called Puppy Jousting. If anyone could take a look at it and leave any feedback, input, verbal abuse, that would be great! You can see the video at Puppy Jousting on YouTube! You...

Posted by on 20 April 2014 | 7:26 am

New mobile game - Swipe the Doge!

I’ve made a new game! “Swipe the Doge” :D Android: iOS: (hope to be available in May :P) Facebook: YouTube: Let me know your thoughts! and the score that you’re able to get...

Posted by on 19 April 2014 | 4:29 pm

AirMess - Wipeout like racing game

Hi, I’m currently making a little game that just got released on the Windows 8.1 Store. I’ve been working alone on that and it’s it on an early stage, but I’m planning to do bi monthly to monthly continuous updates, currently working on the 4th iteration. You can find the...

Posted by on 19 April 2014 | 2:21 pm

Dungeon Burglars

Project: Dungeon Burglars by Hi guys, I have been working on a quick-to-play/easy-to-lose mobile game for the last couple months. I have just posted my third devlog so I thought I would create this post for future updates. To see the previous updates please see the links below. Dungeon...

Posted by on 17 April 2014 | 3:56 am

Matali Physics Pro 2.8 supports native C++ game development for OS X and iOS

We are pleased to announce that Matali Physics Pro 2.8 introduces comprehensive support for OS X and initial support for iOS in native code. Matali Physics Pro and all its additional modules are currently adapted for use directly in Xcode 5/5.1 with iOS 7/7.1 SDK and the latest OS X...

Posted by on 16 April 2014 | 3:47 pm

Autodesk Maya LT 2015 Coming to Steam

This week Autodesk announced that Maya LT 2015 is coming to Steam, Valve’s popular entertainment platform. Maya LT brings its powerful animation and modeling feature set to Steam’s active community of over 65 million gamers, developers and artists to help them create 3D game assets to personalize their games and...

Posted by on 15 April 2014 | 12:50 pm

Dolan Duck Fruit Game - extremely simple and extremely addictive :-)

I would like to introduce you totally annoying and addictive free game for Android: Dolan Duck Fruit Game. This is my first game for Android platform:) The game is simple, but very addictive. What it’s about? All you have to do is avoid fruits falling on your head and collect...

Posted by on 14 April 2014 | 2:13 pm

Into The Mist [GAME CONCEPT]

Hello, I recently published a concept in the steam greenlight area. I was hoping some of you could go over the the link and simple give it a thumbs up and even a comment if you are feeling generous. Thanks Into the mist is a single player game that...

Posted by on 14 April 2014 | 2:58 am

my new game 'squarecity' feedback welcomed

please consider the game i’ve just released Website: Genre: Multiplayer Strategy Implementation: PHP server (Yii Framework) + Node.js + Socket.IO, client on HTML + CSS + JS Description: Simple browser strategy about real economy . You can take out loans to buy food , rent a home , build...

Posted by on 14 April 2014 | 1:59 am

Professional Music for your Game

Hey its Falanca, From istanbul Studios, I professionally arrange and orchestrate musical pieces for video games, short movies, trailers and commercials, I can do orchestral scores, ambient soundscapes, electro, ethnic world music, or themes to perfectly match your game’s vibe. Just listen our scoures, E mail :

Posted by on 13 April 2014 | 8:27 pm

Upcoming Multiplatform Game Programming Book for Beginners

Hi, My name is Jazon Yamamoto, and I’m a long time lurker. I started programming games when I was 13 and did so as a hobby ever since (I can’t believe it’s almost been 10 years!). Anyway, I completed my first professional project, and I would like to share it...

Posted by on 13 April 2014 | 1:31 pm

Our first game - looking for feedbacks

Down the hill I created this game to learn game programming and at the same time get my two boys involved. It toke about 8 months doing it as hobby and having my two boys help in code, design and testing. It is not that original, but it is simple...

Posted by on 12 April 2014 | 3:27 pm

Amplify Texture 2: Dev Build 2

Hello everyone, we are very happy to announce that the second Amplify Texture 2 development build is available to all early adopters. Dev Build 2 introduces new amazing functionalities and improvements, we are getting very close to a production ready version and on track to release before June. Amplify Texture...

Posted by on 11 April 2014 | 8:56 am

Network Emulation Tool

Hey guys, If you work with anything network related, you’ve probably experienced the kind of effort that is involved with testing and verifying your designs and implementations working correctly under the various scenarios that can happen over a network. Issues like random disconnects, reconnects, time-outs, traffic congestion, low latency vs...

Posted by on 9 April 2014 | 10:20 pm

First Game Released - Feedbacks are wellcome

Hello Everyone! My friend and I just started our small game studio, and we tried to make our first game nice, fun and simple. It is a minesweeper like hexagonal game. It is not that original, but it is simple enough for our first project. Feedbacks are wellcome! Thanks in...

Posted by on 8 April 2014 | 5:06 pm

Game Programming Patterns: Data Locality

Good article about coding around data locality by arranging data to take advantage of CPU caching....

Posted by on 6 April 2014 | 7:44 pm

Cryengine 4 vs Unreal Engine 4

Hi! Do you people think that cryengine 4 or unreal engine 4 is better for creating a first person shooter which focuses mainly on graphics and is set in a future dystopian world like killzone but 50-100 years or so further into the future? Also is umbra 3 part of...

Posted by on 6 April 2014 | 3:07 pm

Primer: Shaders


Posted by on 5 April 2014 | 10:51 pm

Esenthel Engine Provides Source Code License

Esenthel Engine, a next-gen game engine supporting Windows, Mac, Linux, Android, iOS and Web, 14 years in development, with hundreds of customers world-wide is now going open source with brand new licensing options.

Posted by on 5 April 2014 | 8:01 pm

My First Indie Game " Delicious War I "

Hi Guys, How Are You? This Is My First Game : For Free Delicious War I: VM For More Informations Please Visit The Link : The Game Is So Funny Thank You!...

Posted by on 5 April 2014 | 5:34 pm

Dead Years - Survive With Your Dog!

Hey everyone! Dead Years’ Kickstarter Campaign just Launched! -Survive with your dog! -Explore a vast post-apocalyptic world. -Inspired by Fallout/S.T.A.L.K.E.R. If you liked these games, you absolutely have to try Dead Years! Feel free to comment and ask questions! Here is the Kickstarter link! Thanks so much for your support!...

Posted by on 5 April 2014 | 2:27 am

[2D GRAPHICS] Need Sprites for Your Games - IGB let's you build them


Posted by on 2 April 2014 | 1:02 pm