Inventory and Store System - Part 4.2 (Populating the Data) | .GAME

In this episode, we are going to wrap up the Store UI in our RPG project. We will focus on populating the data that we've setup with scriptable objects, using various techniques that we have gone over in previous episodes. We'll also tackle some common problems such as clearing out the data from the UI, locking player movement and adding an OnClick event to a button to close the UI.Resources:GitHub RepositoryButton Manual

Posted on: 24 March 2017 | 1:43 pm

Episode 225: Deep Learning with Microsoft CognitiveToolkit (CNTK) | Microsoft Azure Cloud Cover Show

This show starts a series of short talks introducing Deep Learning with Microsoft Cognitive Toolkit (CNTK). Topics covered in this series will range from elementary to advanced techniques. The intended audience includes:Data scientists who are new to deep learningMachine learning scientists looking for advanced techniquesEngineers looking for means to scale and leverage cloud computing in AzureContent:[03:40] - Deep Learning Made Easy - Optical Character Recognition Sample[04:12] - Test and Train dataset[06:45] - Logistic Regression[08:00] - Building classifier[09:00] - Weight matrix & Bias[11:05] - Activation function[13:27] - Logistic Regression with Softmax[14:40] - Error or Loss Function[18:05] - Train Workflow[25:10] - Prediction Workflow[27:15] - Where to begin?Like Cloud Cover on Facebook!Follow @CloudCoverShowFollow @chrisrisnerFollow @nzthiagoFollow @mustafakasapFollow @noodlefrenzy

Posted on: 24 March 2017 | 11:22 am

Surface Dial for Dev's

Since we're doing something like a Surface Dial Theme week, thought I'd close out the week with this guidance from the Windows Dev Center on the Surface DialSurface Dial interactionsOverviewWindows Wheel devices, such as the Surface Dial, are a new category of input device that enable a host of compelling and unique user interaction experiences for Windows and Windows apps.ImportantIn this topic, we refer specifically to Surface Dial interactions, but the info is applicable to all Windows Wheel devices...With a form factor based on a rotate action (or gesture), the Surface Dial is intended as a secondary, multi-modal input device that complements input from a primary device. In most cases, the device is manipulated by a user's non-dominant hand while performing a task with their dominant hand (such as inking with a pen). It is not designed for precision pointer input (like touch, pen, or mouse). + The Surface Dial also supports both a press and hold action and a click action. Press and hold has a single function: display a menu of commands. If the menu is active, the rotate and click input is processed by the menu. Otherwise, the input is passed to your app for processing....Developer guidanceYou can customize the Surface Dial experience to complement the functionality in your apps through a comprehensive set of Windows Runtime APIs. + As previously mentioned, the default Surface Dial menu is pre-populated with a set of built-in tools covering a broad range of basic system features (system volume, system brightness, scroll, zoom, undo, and media control when the system detects ongoing audio or video playback). However, these default tools might not provide the functionality required by your app. + In the following sections, we describe how to add a custom tool to the Surface Dial menu and specify which built-in tools are exposed....Custom interactionsAs mentioned, the Surface Dial supports three gestures (press and hold, rotate, click) with corresponding default interactions....SummaryThis topic provides an overview of the Surface Dial input device with UX and developer guidance on how to customize the user experience for off-screen scenarios as well as on-screen scenarios when used with Surface Studio....Related articlesAPI referenceRadialController classRadialControllerButtonClickedEventArgs classRadialControllerConfiguration classRadialControllerControlAcquiredEventArgs classRadialControllerMenu classRadialControllerMenuItem classRadialControllerRotationChangedEventArgs classRadialControllerScreenContact classRadialControllerScreenContactContinuedEventArgs classRadialControllerScreenContactStartedEventArgs classRadialControllerMenuKnownIcon enumRadialControllerSystemMenuItemKind enum + SamplesUniversal Windows Platform samples (C# and C++)+ Windows classic desktop sample..." [Click through to read the whole article... it's a long one, so you're going to want to read the entire thing]Follow @CH9 Follow @coding4fun Follow @gduncan411

Posted on: 24 March 2017 | 8:00 am

Latest Windows 10 PCs with Windows Hello, and more! | This Week On Windows

This Week on Windows: We've got the Rebel Alliance, we're showing the latest Windows 10 PCs with Windows Hello, and we've got a scary good deal on Resident Evil 7. Specific topics covered this week include:Windows Hello PC round upTurbo TaxResident Evil 7 saleRogue One: A Star Wars storyTV spotlight: The AmericansOriginals week – top picks for the weekendMarch madness appDid you know: Active hours

Posted on: 23 March 2017 | 12:00 pm

ASP.NET Monsters Episode 95: Creating a RabbitMQ Windows Container | ASP.NET Monsters

Docker is now fully sported on Windows 10. In this episode we'll see what it takes to avoid installing RabbitMQ locally and, instead, use a Windows container. Keeping RabbitMQ in a container allows standing up a cluster on one physical machine, greater ability to experiment and a high degree of isolation. In the future we expect that a great deal of local development will leverage containers. 

Posted on: 23 March 2017 | 8:50 am

Introducing Spatial Audio Capabilities for Xbox and Windows | GDC 2017

A key component of audio immersion is sound localization: sounds appearingto come from a specific position in space. In both virtual and augmented worlds,spatial perception can be a critical component to successful user interactions.This talk covers new capabilities of the Windows 10 Creators Update that enableconsistent and intuitive spatial implementations that span devices (headphonesand speakers), experiences, and technologies.

Posted on: 22 March 2017 | 9:07 pm

Unveiling New Game Developer Opportunities with Xbox and Windows | GDC 2017

Join Team Xbox at our opening kickoff for GDC talks. Learn how Xbox is expanding and simplifying the ways game developers can get their titles onto Xbox One consoles and Windows PCs. Get an overview of how Xbox is adding more opportunity for game developers to engage customers across our ecosystem. Hear the success stories of how games built through the ID@Xbox program are being enjoyed by millions of players—some of the most inventive, creative, and astonishing games ever to ship on Xbox One and Windows. Learn how you and your game can be part of the future we're building for gamers and game developers everywhere.

Posted on: 22 March 2017 | 9:03 pm

Episode 1: Taiwan - Interview with MVP, Shih-Ming Tung (董是明) | The MVP Show

In this video, Seth interviews Shih-Ming Tung (董是明), a Software Engineer at Yahoo and a Microsoft MVP in Windows development. In this episode, we discuss technology, and have fun exploring Taiwan together to learn more about his background, including where he came from, and what the future has in store for him. His field of expertise are in chat bot development, C#, Xamarin and iOS development.Would you like to become a MVP or nominate someone you know? There are 3 very simple steps: Be an expert, do lots of what you love, and let us know! Really, there isn't a long checklist of things you need to do to become an MVP. Nominate yourself or someone else!

Posted on: 22 March 2017 | 7:30 pm

Episode 19: MonoGame - Write Once, Play Everywhere with Dean Ellis | The Xamarin Show

This week, James is joined by friend of the show Dean Ellis, Developer at Microsoft and MonoGame contributor/evangelist, who introduces us to the cross-platform and open source game framework, MonoGame. Dean walks us through how MonoGame took everything that we loved about XNA and created a full cross-platform game framework that runs on iOS, Android, macOS, Linux, Windows, PS4, PSVita, Xbox One, and Nintendo Switch. It powers some of your favorite games today such at TowerFall, Bastion, and Infinite Flight, and Dean shows us how to get started, how to deploy our first game, and how to run it on all of the platforms.Segments:[02:15] A Bit About MonoGame[08:40] Getting Started with MonoGame[10:15] Your First MonoGame Project[17:00] MonoGame Content Pipeline[25:00] Displaying Graphics and Text[30:40] Handling User Input[33:00] Full Example of Cross-Platform Game DevelopmentShow Links:MonoGameMonoGame on GitHubSource Code from ShowXamarin's MonoGame DocumentationFollow @InfinitspaceStudiosFind James on: Twitter, GitHub, Blog, and his weekly podcast Merge Conflict.Follow @JamesMontemagnoNever Miss an Episode: Follow @TheXamarinShowUseful Links:Xamarin Developer Center & BlogXamarin and AzureMobile DevOpsXamarin University Self-Guided

Posted on: 22 March 2017 | 10:00 am

Episode 143: Visual Studio 2017 with Amanda Silver | MS Dev Show

We talk with Amanda Silver about the massive Visual Studio 2017 release. Background tabs in your browser might start using less power. And did I mention how awesome VS 2017 is turning out to be? Subscribe in any podcast app by searching for "ms dev show" Subscribe on YouTube ➥: https://www.youtube.com/c/MSDevShow?sub_confirmation=1Watch on Channel 9 ➥: https://channel9.msdn.com/Shows/msdevshowSubscribe on iTunes ➥: https://itunes.apple.com/us/podcast/ms-dev-show/id862879925 Show page with full show notes: http://msdevshow.com Thank you to Aspose for their sponsorship! Jason▶ Twitter: https://twitter.com/ytechie▶ Blog: http://ytechie.com Carl▶ Twitter: https://twitter.com/carlschweitzer▶ Microsoft MVP: https://mvp.microsoft.com/en-us/PublicProfile/5000940 Equipment:▶ Heil PR-40 Microphone: http://amzn.to/1SD66zf▶ Logitech C930e: http://amzn.to/1rnqLAA▶ Zoom H6 Recorder: http://amzn.to/1r26kIX▶ Mic Stand: http://amzn.to/1SyHVoQ▶ Hosa XLR Cables: http://amzn.to/1r26NL8▶ Audio Technica ATH-m50x Headphones: http://amzn.to/1UlEOSz▶ Microphone Isolation Shield: http://www.monoprice.com/Product?p_id=602650▶ Alesis IO2 USB Mic Interface: http://amzn.to/1SD6A8o

Posted on: 20 March 2017 | 11:49 am

TWC9: Data Amp, Iterations on Infinity, Programming Language for the Visually Impaired and more... | This Week On Channel 9

This week on Channel 9, Nikola and Vlad discuss the week's top developer news, including;[00:33] Microsoft Data Amp - where data gets to work[01:29] Windows 10 SDK Preview Build 15052 Released [Clint Rutkas][03:01] Iterations on infinity [John Lea][03:56] Visual Studio 2017 Poster [Tim Sneath][04:57] Visual Studio ALM VM [Sachin Hridayraj][06:23] Gotchas with upgrading to Visual Studio 2017 [Daniel Crabtree][08:06] Notes from the Node.js VM Summit [Arunesh Chandra][09:20] New on MVA: Learning paths and badges! [Matthew Calder], Introduction to C++ and DirectX Game Development Jump Start[11:17] Microservices primer with Azure Service Fabric [Andrei Dzimchuk]Picks of the Week!Vlad's Pick of the Week:[12:45] With Project Torino, Microsoft creates a physical programming language inclusive of visually impaired children [Allison Linn]Nikola's Pick of the Week:[15:46] Microsoft has created an A.I. that can write its own code [QuHarrison Terry]Please leave a comment or email us at twc9@microsoft.com.Follow @CH9 Follow @metulev Follow @vladkol Follow @gduncan411

Posted on: 17 March 2017 | 5:00 pm

Get started with VS Code using C# and .NET Core on Windows

This is a quick tutorial for getting started with C# in VS Code on Windows with .NET Core!

Posted on: 17 March 2017 | 12:54 pm

Keynote | Visual Studio 2017 Launch

Join the Visual Studio 2017 launch event keynote with Julia Liuson, Brian Harry, Miguel de Icaza, Keith Ballinger and Scott Hanselman as they share the newest innovations in Visual Studio, .NET, Xamarin, Azure, and more.Get started today by downloading Visual Studio 2017, visit: http://www.visualstudio.com/vs/whatsnew 

Posted on: 7 March 2017 | 1:41 pm

What's new for .NET Core and Visual Studio 2017 | Visual Studio 2017 Launch

Announcing .NET Core tools are 1.0! Check out the changes in .NET Core tooling such as csproj and the new dotnet commands. Get a recap of recent .NET Core news. Refresh your knowledge of LTS and Current release trains. Learn about .NET and Docker.See a demo of dotnet migrate in Visual Studio 2017 and the open source docs.microsoft.com.Get started today by downloading Visual Studio 2017, visit: http://www.visualstudio.com/vs/whatsnew

Posted on: 7 March 2017 | 9:30 am

Introducing Redgate Data Tools in Visual Studio 2017 | Visual Studio 2017 Launch

Redgate Data Tools are now included in Visual Studio 2017, allowing you to extend DevOps processes you already have in place for the application to SQL and Azure SQL databases too. In this demo and Q&A session, you'll see Redgate Data Tools in action to learn more about the challenges and rewards of Database DevOps and how they can increase your productivity when working with SQL.Find out more details by visiting Redgate Data Tools page.

Posted on: 6 March 2017 | 10:24 am

Modern Web Development in Visual Studio 2017 | Visual Studio 2017 Launch

Visual Studio 2017 makes it easier than ever to build modern web applications using the latest JavaScript technologies. Join Bowden and Mads for a demo of how these new technologies make you more productive writing ASP.NET web applications with improved Intellisense, linting, debugging and transpiling.

Posted on: 28 February 2017 | 7:57 pm

Exploring C# Productivity in Visual Studio 2017 | Visual Studio 2017 Launch

Visual Studio 2017 aims to make C# development more pleasant and productive than ever. Kasey and Mads take you on a tour of new refactorings, improved navigation, and code style enforcement and configuration. Live Unit Testing runs your tests as you code and new C# 7.0 language features bring elegance to complex code patterns.  

Posted on: 28 February 2017 | 7:56 pm