This Mudbox video tutorial covers:
- sculpting a stone from a box using using scrape, sculpt, grab and foamy brushes;
- sculpting high details with stamp images.
This Mudbox video tutorial covers:
- sculpting cracks and medium details into old woodplanks using scrape, sculpt, grad and contrast brushes;
- sculpting high details with stencil.
In this tutorial, we will explore how to present your model on the web as a 2D image.
We start by exporting our Model from Mudbox into Maya along with its associated channels such as color, displacement, AO, and normal map.
In Maya we use these channels to match the original Mudbox file, and render it with mental ray.
Finally we export the image components out of Maya into Photoshop for color correction and adding Depth of filed.
In this tutorial, we will explore how to present your model on the web as a 2D image.
We start by exporting our Model from Mudbox into Maya along with its associated channels such as color, displacement, AO, and normal map.
In this tutorial, we will explore how to present your model on the web as a 2D image.
We start by exporting our Model from Mudbox into Maya along with its associated channels such as color, displacement, AO, and normal map.
In this series of tutorials we'll be showcasing different ways to present your models.
We start by showing an interesting way of making an object appear as if its being constructed from the ground up.
This is a step by step tutorial illustrating the workflow between Maya and Mudbox
1-Mesh preparation
2-UV alignment
3-OBJ Export
4-Sculpting tools
5-Displacement Map Extraction
6-Mental ray setup
7-Approximation editor
8-Render
This is a step by step tutorial illustrating the workflow between Maya and Mudbox
1-Mesh preparation
2-UV alignment
3-OBJ Export
4-Sculpting tools
5-Displacement Map Extraction
6-Mental ray setup
7-Approximation editor
8-Render
This is a step by step tutorial illustrating the workflow between Maya and Mudbox
1-Mesh preparation
2-UV alignment
3-OBJ Export
4-Sculpting tools
5-Displacement Map Extraction
6-Mental ray setup
7-Approximation editor
8-Render
This is a step by step tutorial illustrating the workflow between Maya and Mudbox
1-Mesh preparation
2-UV alignment
3-OBJ Export
4-Sculpting tools
5-Displacement Map Extraction
6-Mental ray setup
7-Approximation editor
8-Render
This is a step by step tutorial illustrating the workflow between Maya and Mudbox
1-Mesh preparation
2-UV alignment
3-OBJ Export
4-Sculpting tools
5-Displacement Map Extraction
6-Mental ray setup
7-Approximation editor
8-Render
This is a step by step tutorial illustrating the workflow between Maya and Mudbox
1-Mesh preparation
2-UV alignment
3-OBJ Export
4-Sculpting tools
5-Displacement Map Extraction
6-Mental ray setup
7-Approximation editor
8-Render
Not only Mudbox 2009 can generate displacement and normal maps, but also it has the ability to paint other channels such ads color, special, reflection etc.
Lit sphere Material is one of the most over looked feature in Mudbox 2009. This tutorial is aimed to shed some light on how to use it properly within Mudbox.
Rock wall tutorial Part 6.
This tutorial uses Autodesk Maya, Mudbox, Adobe Photoshop and Xnormal, be aware that these probably won't be the most current versions for you but they're what I have so deal with it.
Rock wall Part 5
Here we finish the retopologizing and bake out our maps in XNormal.
This tutorial uses Autodesk Maya, Mudbox, Adobe Photoshop and Xnormal, be aware that these probably won't be the most current versions for you but they're what I have so deal with it.
Rock wall tutorial Part 3
In this part we start the retopologizing process using Maya's native tools.
This tutorial uses Autodesk Maya, Mudbox, Adobe Photoshop and Xnormal, be aware that these probably won't be the most current versions for you but they're what I have so deal with it.
Rock Wall tutorial: Part 3
In this video we continue sculpting.
This tutorial uses Autodesk Maya, Mudbox, Adobe Photoshop and Xnormal, be aware that these probably won't be the most current versions for you but they're what I have so deal with it.