Did you ever wonder how to dissolve or disintegrate objects in Blender?
This video tutorial will walk you through the steps needed in order to achieve such an effect.
Let's start learning!
The smoke simulation system within Blender 2.5 has recently received a huge amount of attention from both developers and users alike.
As the builds continue, a lot of things have been fixed or improved, and there are also some exciting new features! In this brand-new series we will introduce almost all of these features in a single project – creating a candle with a volumetric flame.
Let’s get started!
We figured out how to grow curves, and essentially how to achieve a handwriting effect in Blender 2.54 using the build modifier.
Watch the video to learn the very simple technique.
In this 4 parts video tutorial we will teach you how to create a cool micro-organisms life scene, with cool and realistic effect, using Blender.
In order to complete this tutorial, you need to master pretty well Blender, so this is targeted at intermediate to advanced users.
So let's begin!
Character modeling can be a daunting field to get into. Developing a solid character with good design and proper topology takes a lot of work. This tutorial provides an introduction to the many aspects involved with modeling a character in Blender for beginner artists.
Blender 2.5 alpha was released a short while ago, and this first testing release of the 2.5 series comes packed with lots of improvements and changes. Obviously, since this is an alpha release, there are some missing or incomplete features, but development has continued alongside the Durian project, and already a lot of new features have been added. One of these new features is Indirect Diffuse Lighting for Aproximate Ambient Occlusion.
Learning to simulate realistic fluids in any 3D app is always a challenge, but Blender's sophisticated solver allows for some very rewarding results.
In this introduction to Blender fluid simulations, you will learn the basics of how to set up a fluid simulation in Blender with an obstacle, and a few fluid set ups to give you an idea of some of the other things that you can do with Blender fluids.
This tutorial takes a look at how to model a Steampunk Style Telescope in Blender. You will learn various basic modeling techniques that may be applied to other objects.
In this multi-part, video tutorial about Blender's Hair Particles System, we will learn some very useful options to use when trying to create cool or convincing hair effects. We will also add colour to the hair, light the scene, add a few compositing nodes, and finally set the particle system as a softbody so we can animate it.
In this beginner/ intermediate level tutorial, we are going to take a look at creating a simple toon shaded render for our characters in Blender. Among the topics that will be covered are: basic lighting, creating and adjusting the toon materials, rendering, and composite nodes.
Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more!
In this multi-part, video tutorial about Blender's Hair Particles System, we will learn some very useful options to use when trying to create cool or convincing hair effects. We will also add colour to the hair, light the scene, add a few compositing nodes, and finally set the particle system as a softbody so we can animate it.
Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more!
In this comprehensive video tutorial we will walk you through a detailed demonstration of the Blender user interface. From navigation, to modeling, and even animation, this tutorial is a must for anyone who is interested in learning this free, yet very powerful, open source 3D application.
In this series of tutorials you will learn how to create a finished environment for Blender's Game Engine. The main focus will be on texturing and lighting, with the use of some custom 2d filters to enhance the result.